Own Take-Twowith your Borderlandshours.
Every game you played belongs to somebody. Connect Steam and we turn the hours we can into real shares of the companies behind them.
Public profile data only. Nothing installed, nothing to pay, no wallet needed to look.
Three steps, one minute
Connect Steam
Steam's own sign-in button. We read which games you own and how long you played them — not your friends, not your purchases, not your messages.
Follow the chain
Every game has a publisher, every publisher an owner. We climb until we reach a company listed on a stock exchange — Bethesda leads to Microsoft, Gearbox to Take-Two.
Get your statement
Your hours sorted by what you're allowed to own, and a real share of the companies that let you in. The rest is set aside or redirected — your call.
$HOURS is a key, not a reward
Your first statement is free and always will be. The token exists so the treasury refills itself: paired against a stock, every trade pays a fee in shares straight into the contract, with nobody in the loop.
Contract address published at launch
$HOURS is not live. Nothing launched, nothing sold, no treasury yet. Statements pay in stock tokens — never in $HOURS. Not investment advice.
Where the shares come from
Nobody creates them. They sit in a public contract, bought with real money before anyone claims anything.
Microsoft, Take-Two, Amazon and two index funds — bought and deposited before launch. Every deposit is a public transaction with a note attached.
manualThe token is paired against a stock, so Pons pays the creator fee in shares, with no conversion. Every trade deposits into the treasury by itself.
automaticThe deposit door is open. A studio, a fund, a player — whoever pays in shows up in the public log with whatever note they leave.
open