The walls, and what we can't do

Not every studio lets you in

The wall a company sits behind says nothing about whether its games were good. It says one thing only: whether you're allowed to own a piece of the people who made them. Below the walls, everything this project can't do — written before anyone throws it at us.

Owned
Microsoft · Take-Two · Amazon · Meta · Netflix · plus a few reachable through index funds

Who took your time pays you back

A share exists and reaches this chain. Your hours convert into it directly, in real tokenized equity you hold in your own wallet.

These are the companies that decided, at some point, to let anyone own a piece of them. That decision is why you can be paid.

Held · redirectable
Capcom · Square Enix · Bandai Namco · Ubisoft · Tencent · Sony · Sega · Konami

Public somewhere. Not here yet.

Every company here is listed on a real exchange — Tokyo, Paris, Stockholm, Hong Kong. You could buy a piece of them at any broker. Just not on this chain, not yet.

You choose what happens. Keep the value set aside until their market arrives — it sits in short-term Treasuries and earns while it waits — or take it now in something already payable.

Keep waiting Take now → TTWO Take now → MSFT Take now → AMZN
or to hardware Redirect → NVDA

NVIDIA didn't publish any of your games. It ran all of them. One destination for every redirection, your companies or the hardware — you pick it once.

Deadline 15 October 2027. If no market covering them exists by then, everything held is distributed in whatever the treasury holds. Set at launch, cannot be moved.

No shares exist
Valve · Epic Games · Larian · Facepunch · and hundreds of studios

Private, and staying that way

No share of these companies exists anywhere, for anyone, at any price. That's a choice they made, and often a defensible one — no shareholders means no quarterly pressure.

Nothing is ever held for them. Holding value for a company that will never list would be a promise we can't keep. You can redirect those hours to a company that does pay, or leave them on the record. Redirected or not, they never sit in the reserve.

Leave it on the record Redirect → TTWO Redirect → MSFT
or to hardware Redirect → NVDA
The largest wall of all
Valve

is the top of almost every statement we've read. Counter-Strike, Dota, Team Fortress — thousands of hours, on nearly every account.

Valve has stayed private since 1996, and plenty of players think Steam is better for it. It also means nobody owns a piece of it. Not you. Not anyone. There is no door.

See where yours land

The one wall that can fall

Korea is here. Taiwan is here. Japan isn't.

Capcom, Square Enix, Bandai Namco, Sega, Konami, FromSoftware — every one of them publicly traded in Tokyo for decades, none of them reachable on this chain. It's the shortest gap on this page and the only one that closing would actually fix.

Until it does, Japanese hours are held — or redirected, if you'd rather not wait. The day a Japanese market arrives, every held hour converts and pays out retroactively, with whatever the reserve earned.

What we promise

Nothing, except the truth of the number

No profit, no yield, no affiliation, no political goal. The amounts are small and we say so everywhere. What you get is a stake, not a settlement — you stop being only a customer of the few companies that allow it.

On 16 June 2026 the European Commission turned down Stop Killing Games, after 1,294,188 verified signatures. A million people asked to own the game they bought. We measure the step after that: you don't own the ones who made it either.

Our limits

What this can't do

The amounts are symbolic

Four thousand hours of play might be worth a couple of dollars in shares. It isn't income, it isn't an investment, and it won't become one. It's a gesture: turning time into whatever slice of ownership these companies are willing to allow.

If the number shocks you, it did its job.

Most of your time is not ownable

Measured on real libraries: the games where people live — Counter-Strike, Dota, Rocket League, Rust, Project Zomboid — belong almost entirely to private companies. Games from listed companies are sixty-hour games. They will never weigh much in a real library.

The rest of your hours is redirected by your own choice, or set aside, or written into the ledger. The claim that "whoever took your time pays you back" only holds for the ownable share. We don't pretend otherwise.

Buying a share supports the share price

Marginally, yes. We don't deny it. But your hours amount to a few dollars — you don't move Take-Two, you just change side of the table. A customer takes the decisions; a shareholder, however tiny, is on the other end of them. And the two companies where you played the most, Valve and Epic, won't sell you anything at all. That's the actual subject.

Only one asset refills itself

The token is paired against a stock, so trading fees arrive in that stock automatically. Every other asset in the treasury is deposited by hand. Each deposit is a public event, but the rhythm depends on a person remembering.

One key signs the payouts

The epoch calculation runs on a machine holding a signing key. The contract caps what it can do — 5% of a balance per epoch, one claim per player — but the key exists. Moving to multiple signatures is planned, not done.

The contract is not audited

Around 150 lines, tested, reviewed by an independent developer. That is not an audit. Whatever is still in there is still in there. The treasury only holds our money and sponsors' money: no player deposits anything, so no player can lose what they never put in.

We depend on Steam and on Robinhood

Valve can change its API. Robinhood can delist a token. Pons can redirect the fee stream with three days' notice. None of that is under our control. If any of it happens, we'll say so the same day.

Accounts can be bought

Steam accounts with thousands of hours are sold online. Our defences make it economically pointless — square-root weighting, caps, account age, one wallet per account, the payout cap — not impossible. The arithmetic is in the method page.

Staying private is not a crime

Valve, Epic and Larian have every right to stay private, and several of them make a good case for it: no shareholders means no quarterly pressure, and players often benefit. We're not saying they're wrong.

We're saying something narrower and harder to argue with: whatever the reason, you are on the outside, and no amount of hours changes that.

"Owes" is a figure of speech

No company named here has a debt to anyone. "Valve owes a million hours" is a way of saying that a million hours were given to it by people who will never be allowed to own a piece of it. It's rhetorical, and we own that.

Your choices live in your browser until we say otherwise

The "keep waiting / take now" choices and the wallet you link are saved in your browser first. When our server has a database behind it, signing them sends a copy there and the page says "Recorded". When it doesn't, the page says so instead — nothing is silently lost, and nothing is silently kept.

We don't verify your signature yet

Signing your choices proves to you that a wallet agreed to them: the message and the signature are stored as-is, and anyone can check them later. Our server does not check the signature itself before storing it — no cryptographic library runs there today. Before a single payout, it will.

No affiliation with anyone

Not with Valve, not with Robinhood, not with any publisher. Not with Stop Killing Games either: we cite a public fact — their initiative and its answer — and we measure something different. This project will not change any law and does not claim it will.

Objections

What people will say, and what we answer.

"You're enriching the companies you claim to be against."

We're not against anyone. We measure. And on the vast majority of hours — the ones going to Valve, Epic or Larian — the objection doesn't even apply: nobody can buy a piece of them. The problem isn't what you can buy. It's what you're not allowed to buy.

"This is just another memecoin."

It promises no gain and says so everywhere. What it does: read your Steam hours and turn them into whatever ownership those studios allow. For most of them that's zero. The number is the point.

"The amounts are ridiculous."

Completely. It's a gesture, not a retirement plan. If the number shocks you, it worked.

"You're riding on Stop Killing Games."

No connection, and we don't claim one. They fight so you keep the game you bought. We measure what you don't own of the studio that made it. Two different things.

"This is a scam."

The map is open, the treasury is on chain, we promise no gain, and we write ourselves that the amounts are tiny. If it's a scam, it's the worst-paying one on this chain. Check everything.

Something missing?

This page exists to be completed by whoever finds what we missed. If you see a weakness that isn't listed, say it publicly — we'll add it, with your name on it.